The only 10/10 amazing combat games of all time you need to play that will blow your mind
Devil May Cry 5

The story follows returning protagonists Nero and Dante as they are hired by a shady stranger named V to stop the Demon King Urizen.
But the beauty of Devil May Cry 5’s combat is in the depth, and is diabolical. If you’re playing as Nero, those tools are your revvable Red Queen sword, chargeable Blue Rose handgun, a grapple that can pull enemies towards you, and an ever-growing arsenal of Devil Breakers, which are disposable mechanical arms that each provide Nero with new abilities and utility. My favorite, Punchline, shoots out an arm that targets an enemy and keeps that nutter in place with quick rocket punches. But the real fun starts when you hold down the Devil Breaker button while Punchline is out, allowing you to jump on top of it and ride it like a hoverboard, knocking enemies up into the air with flips, 360s, and other sick stunts.
God Of War

Kratos now lives as a man in the Norse realm. It is in this harsh, unforgiving world that he must fight to survive, and has a son named “Atreus”.
The new God of War introduces a ton of variety to the combat mechanics utilizing Kratos’s main weapon (the Leviathan Axe) with light and heavy attacks, combos, elemental damage infusion, a shield for blocking and parrying, and the ability to call back the axe mid-combat, all while incorporating the active support of his son Atreus who can shoot arrows to distract or damage enemies
Ghost Of Tsushima

The game follows Jin Sakai, a samurai warrior who abandoned traditional samurai honor to save Tsushima Island from Mongol leader “Khotun Khan”
The gameplay mechanics adds a ton of variety to the game by Stance and Swordplay:
Jin uses a katana with multiple stances (Stone, Water, Wind, and Moon), each designed to counter specific enemy types (e.g., swordsmen, shield bearers, spearmen, and brutes). Stances can be switched mid-combat for maximum effectiveness.
Parrying and Dodging:
You can parry enemy attacks with well-timed blocks, including heavy attacks that require precise dodging.
Ghost Weapons: unconventional tools like kunai, smoke bombs, sticky bombs, and firecrackers to gain an advantage, especially during stealth encounters.
Duels:
One-on-one duels feature cinematic, intense battles requiring quick reflexes and strategic use of techniques.
Standoffs:
In standoff challenges, players face enemies in a quick-draw style confrontation, relying on timing to strike first and take down multiple foes in succession.
The gameplay mechanics of Ghost of Tsushima blend open-world exploration, tactical combat, and stealth elements, offering players a rich and immersive experience. Here’s a breakdown of its core gameplay features:
Combat System
- Stances and Swordplay:
Jin uses a katana with multiple stances (Stone, Water, Wind, and Moon), each designed to counter specific enemy types (e.g., swordsmen, shield bearers, spearmen, and brutes). Players can switch stances mid-combat for maximum effectiveness. - Parrying and Dodging:
Combat relies on timing and precision. Players can parry enemy attacks with well-timed blocks, including unblockable moves that require precise dodging. - Ghost Weapons:
Jin can use unconventional tools like kunai (throwing knives), smoke bombs, sticky bombs, and firecrackers to gain an advantage, especially during stealth encounters. - Duels:
One-on-one duels feature cinematic, intense battles requiring quick reflexes and strategic use of techniques. - Standoffs:
In standoff challenges, players face enemies in a quick-draw style confrontation, relying on timing to strike first and take down multiple foes in succession.
Stealth Mechanics
- Assassinations:
Players can silently eliminate enemies using Jin’s tanto blade. Upgrades allow for chain assassinations to take down multiple foes. - Environmental Distraction:
Tools like firecrackers and smoke bombs help distract or disorient enemies, enabling stealthy approaches. - Grappling Hook:
Used to traverse vertical terrain or infiltrate enemy strongholds silently. - Fear System:
Jin’s stealthy and brutal tactics can instill fear in enemies, causing them to flee during combat.
Batman Arkham Knight

The story is set one year after the events of Batman: Arkham City. Gotham City is under threat from a coalition of villains led by the Scarecrow, who plans to unleash a fear toxin on the city. He is joined by a mysterious new enemy, the Arkham Knight, who harbors a personal vendetta against Batman.
You can punch, counter, stun and leap over his opponents, and eventually use both the Batclaw and Batarangs as weapons. The Ground Takedown, Fear Multi Takedown while difficult to perform, awards the most points if it is used. Special Combo Moves were not initially available, and are upgrades that the player can get.
Black Myth : Wukong

The Black Myth game is actually based off/inspired by a book called Wukong Zhuan (translated to Tale of Wukong) which is a modern re-imagination of the original Journey to the West that takes on a much much darker and cynical story.
In the original Journey to the West novel, the Monk is charged by Buddha to recover the Scriptures from the West and spread it’s enlightenment to China but must first overcome 81 challenges along his journey with the help of his disciple companions (including Wukong). In Wukong Zhuan, this journey of enlightenment is instead described as an elaborate conspiracy of murder, deceit and indoctrination masterminded by the Gods.
I won’t go into details, but some key differences between the two novels include the Heavenly Gods and Buddha being depicted as the incredibly selfish bad guys (you can see already in the game’s intro tutorial) as well as various events being portrayed from a different angle (i.e. the attack on Monkey Mountain by the Gods is portrayed as a wanton act of genocide instead of the Heavens restoring peace and order and that a lot of the demons only became demons due to being oppressed and abused by the Gods).